Monday, October 20, 2008
wiimote white board
over the summer break we were left to our own devices, without tv maybe even without internet. i personally dont watch tv any more unless taking a break from googling. one of the many, many days i spent in front of google i found my self at a youtube page that seemed to show that i could draw on my moniter and my projecter for £1500 punds less (pretty much free) as long as i had a wiimote and a bluetooth adapter handy. luckyly i did, well my nefew did, i proceded to follow the instructions that on first glance looked quite complex but turned out to be just two bits of software and a dash of luck (windows isnt exactly a dead sert). the idea based itself upon the wiimote being a sensor for a moving infrared led that i would fashion into a beautiful looking pen. the wiimote infact is just a very cheap high quality infra red camra. it works on a reasonably high resolution compared to standard, lets say, web cams. after i completed my dodgy pen and positioned the wiimote all that was left was to use the software given to calibrate the wiimote to the irpen. it gladly worked to my amazment, first time. its fairly limited as there is no preasure sensitivity and if you put yourself in the way of the wii sensor the pen ceases to funcion but all in all it was a sucess. you might think that i would stop there but after a few web searches to find the seed site where all this came from, i descovered that there are two more projects that were relitavly simple but worked off the same basic principle. one being virtual reality. ir leds attatched to said persons head, as he/she moves so do the pictures on screan thus creating the effect of a window into your computer. this project i have also completed but the software isnt as great as i imagined or maybe it needs a little more work on my end as the picture does not seem to fake perspective as well as the demonstration suggests. the third and final project that interests me the most is ir gloves that allow me to control up to four points with four fingers from a distance. although people have developed on this design to make a fully working touch screen, it will take a hefty amount of time money and effort to get that finished so im going to put it on standby until i have the time.
week two project
project one : character
i have yet to gain anything other than refrance for ideas on this project. but the refrance i have gained has given me a clear idea of who and what i want to create. he will be a trrench warfair soldier, most likly geared up for gas attacks and partially wounded. but i have yet to draw any concept scetches of him as i need photo refrance of somone to base him off. ive wanted to design and model a ww1 character for some time now but never had the chance.
project two : vehicle
the mesh is fully completed on the outside and almost all unwrapped but the inside is a problem as non of the schematics have inside layouts and i have yet to find the actual van. putting that aside i have decided to turn the van into the style of "bellville ronde vou". which is an amazing french silent animation. after i have finished unwrapping ill leave texturing to later on in the week.
project three : landscape
modelled most of the smaller assets. no more than 2 or 3 left to do. todays task is to get them all modelled and hopfully unwrapped as this is the only project i have photo refrance already taken from a park not far from where i live.
week two finnish unwrapping of both project two and three. then texture assets from project three
i have yet to gain anything other than refrance for ideas on this project. but the refrance i have gained has given me a clear idea of who and what i want to create. he will be a trrench warfair soldier, most likly geared up for gas attacks and partially wounded. but i have yet to draw any concept scetches of him as i need photo refrance of somone to base him off. ive wanted to design and model a ww1 character for some time now but never had the chance.
project two : vehicle
the mesh is fully completed on the outside and almost all unwrapped but the inside is a problem as non of the schematics have inside layouts and i have yet to find the actual van. putting that aside i have decided to turn the van into the style of "bellville ronde vou". which is an amazing french silent animation. after i have finished unwrapping ill leave texturing to later on in the week.
project three : landscape
modelled most of the smaller assets. no more than 2 or 3 left to do. todays task is to get them all modelled and hopfully unwrapped as this is the only project i have photo refrance already taken from a park not far from where i live.
week two finnish unwrapping of both project two and three. then texture assets from project three
week one project
today is a working day. starting with what will most likly be my choice for the three projects. project one: characterthe ww1 character. i have wanted to make a character from this eera for a while. partly because its easy to get hold of photos and museums with real objects are common place but mainly because the way people dress around the time was probebly the most interesting to me in the 1900s. ill focus on a british soldier in the trenches as i found some inspiring short quotes from peoplees lives in the trenches that instantly give a picture of a good character.
project two: vehiclemany of the vehicles listed are not as common place as i was expecting. there is a bubble car in i beleive lincolnshire but as for the citron van. texture refrance is not going to be easy. i will focus on the citroen van as i can get teh refrance to atleast begin this vehicle but texturing wont be easy if i cant find the van to photograph.
project three: landscapefirst of all i chose to doa scrap yard but recently going on a photographic trip to the various leicester scrap yards it became increasingly difficult to get in as they seemed a little less than above board and wouldnt allow me on site thus i have decided to begin the childs inner city play area. its going to be fairly easy to find and not at all difficult to make a texture library.
week one gain refrance and textures for all three projects. saturday 11th of october. childs play area texture/refrancesunday 12th october. citroen h van refrance(textures if possible)monday 13th october. ww1 soldier refrance(textures if possible)
project two: vehiclemany of the vehicles listed are not as common place as i was expecting. there is a bubble car in i beleive lincolnshire but as for the citron van. texture refrance is not going to be easy. i will focus on the citroen van as i can get teh refrance to atleast begin this vehicle but texturing wont be easy if i cant find the van to photograph.
project three: landscapefirst of all i chose to doa scrap yard but recently going on a photographic trip to the various leicester scrap yards it became increasingly difficult to get in as they seemed a little less than above board and wouldnt allow me on site thus i have decided to begin the childs inner city play area. its going to be fairly easy to find and not at all difficult to make a texture library.
week one gain refrance and textures for all three projects. saturday 11th of october. childs play area texture/refrancesunday 12th october. citroen h van refrance(textures if possible)monday 13th october. ww1 soldier refrance(textures if possible)
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