Wednesday, December 31, 2008

the crunch

It seems that nottinghams very own Free Radical design has gone into administration. not only does it mean that 140 jobs have been axed and there may be more companies doing the same but more professionals are going to be searching for work just before we send our cvs and portfolios off. A little bit disheartening to find yourself competing with highly skilled professionals especialy in work that has few job openings as it is.
Free Radical has a now 40 strong workforce, with other companies ready to make offers, free radical should be seing some sort of future. Just have to wait until mid to late january before we know if they can recover.
Free Radical were working on a star wars game for lucas arts that has already seen two years of development but it recently fell through, they have also worked on games such as haze, second sight and Timesplitters.

Tuesday, December 09, 2008

week 9 project

Im on the way to finishing the model for my character. who is pretty much a ww1 soldier. he's a basic soldier because i didnt want to waste much time thinking about how he would look instead i wanted to get an accurate representation of my dad as a soldier. Im pretty short on time so ill stick with my second head model in wich i didnt overlap his face on the uv.




week 8 project

I have decided to base my character off my dad. mostly because i started the project while i was at home and he was easy to get refrance of. The model i made of his head isnt perfect but the wirframe is modeled in a way i descovered only recently. after texturing i was reasonably pleased with it. even though it was probebly my second head after my self portrait, which was pretty terrible. if i modelled it again i would do a much better job. no normal map at the moment. im still getting the hang of zbrush.

week 7 project

The van is pretty much completed. fully unwrapped and textured but still open for revision later on when i have time to tweak. Im not happy with its final look. I have modelled and textured a simple skybox and floor to place my assets in. The render doesnt look as nice as id have liked it to. if i were to do it again i would pick a smaller section. Probebly focused on a corner of the childs playground rather than the whole thing.

week 6.5 project

Half way through the term i can say that i am ahead of schedual as i have finally completed the texturing of all scene assets and began texturing the van. the van was textured using sections of other photos and some painted. so far its looking ok but if i get the opotunity to use photo graphic textures, i will.

week 6 project



The van is now fully modeled apart from the little bits such as the lights and handles but i will go ahead and unwrap everything i have done so far ready for the end of the week. i have began texturing the landscape swings, both benches and the seesaw are completed. i had to remove some graffiti from the seesaw as it had a comment that probebly wasnt necessary.

week 5 project

Completed the modelling of all the assets for the scene. next is to unwrap them. after taking a long time to model all the assets i went back to the park and due to the fast chaging winter weather, the ambiance of the park is alot colder as you would expect but if i were to take textures again the change would be very dramatic. there are alot less leaves on trees and the floor is damp rather than dry and dusty, it almost reflects some of the color of the assets in the floor.

Due to the change in weather ill use most of the refrance i obtained from my first visit.

week 4 project


beginning the hvan without any of my own refrance wasnt to difficult as there are many images floating around the web that show the vehicle from many angles including the partial inside. such as this one. to date i have finnished the blocking out of the main chassis. i came in to a problen with the front wirframe as i had to many verts exiting the wheel arch and entering the door panel. i couldnt find a neat way of flowing those lines at first but i decided to lower the poly count of the wheel arch just enough to neaten it up and keep a beleivable curve.

week 3 project



i collected some refrance and began the modelling of the scene assets. having a park close by meant for easy texture and refrance sourcing. so far i have modelled the major assets that will go in my scene. the ones i have left to complete are the elephant rocker the bin and swings as well as some sort of setting/surroundings.



im retty sure that im going to change some of the models as they are far to high poly. starting with the bin. personaly i feel confident enough to stop and start again due to having finnished a large part of one of the projects.