How is the industry doing? the games industry is pushing the boundaries of technology through ever increasing need for betting games that result in technology advancement and in short requires even more staff to produce a game title. this is forcing the game industry to grow exponentially but as the industry grows so do the team sizes and with it a larger budget is always needed, thus even with the reuse of common game engines for example "cry" (crysis, far cry) games developers are taking a page from smaller indie companies and marketing their games online to reduce overall prices. cutting out the middle man. this increases the royalties from an average of 20% to almost 100% as the publisher is taken out of the picture.
As the strain on the game industry begins to get worse many of the design team move around to find better job prospects in the game industry or even create their own smaller companies.
the increasing under recognition of talent in teh industry has also lead for staff members to just up and leave to create their own niche' in the games industry thus the cycle begins again.
currently the games staff movement isn't the only issue. game liscences also effect the games industry when developed for consoles as the publishers must secure multiple liscences in order to start a game and more licenses to distribute and advertise the game. in the future tha game industry is going to face a short fall as increased stress on development teams is costing far more than in the earlier years, as a result the industry will increase the prices of their hardware and software.
the Japanese industry is more a cultural niche' and will always be a need for games no matter the price but this is very much different in the western world as alot of people don't care for games and those that do may find themselves a little out of pocket to affort "next gen" titles
Sunday, January 14, 2007
Psycho babble...
Game play? game play? play, game. What exactly is this thing?
And why is it important?
Does it exist as a definable set of rules?
Can it be designed into a game, or is it the random convergence of several interacting factors?
Is it even important?
I woke up to a new PC in the middle of December realizing the fact that i could play games simultaneously with my brother. the first game we chose was America's Army its a rather simple first person shooters for those that do not no of it. on arrival into the game i began to realize that the games graphics are somewhat dated and the animations cumbersome but my brother and me play this game blindly for some reason. could this be game play or do i just enjoy the sheer fun in, kill....competing with American gamers. It usually takes me a while to come down to earth and play a good ol' game that has anything short of beautiful graphics but i play AA just as much as i play for example battle field 2142.

i have a small explanation that may explain why i enjoy playing them both. where as battlefield you are part of a small army and can fight for your cause or run aimlessly into the wilderness if you so desire, AA each man counts for a larger percentage of the game. its almost possible for 1 man to fight for your teams survival against an entire 16 man squad and win. the 'Game Play' is involved in AA competes with battlefield and over shadows the graphics somewhat. this is why i beleive game play exists -even if some critics and game developers don't- and is a fundamental part of a games development, however AA may have been a complete accident as it was originally intended to train and test actual recruit's for the army, therefore it is possible that game developers did in fact overlook what hey were creating.
game play as a hole could be developed into a game through in built factors scattered throughout a game. such as development of team work to be a more necessary to accomplish a final goal
And why is it important?
Does it exist as a definable set of rules?
Can it be designed into a game, or is it the random convergence of several interacting factors?
Is it even important?
I woke up to a new PC in the middle of December realizing the fact that i could play games simultaneously with my brother. the first game we chose was America's Army its a rather simple first person shooters for those that do not no of it. on arrival into the game i began to realize that the games graphics are somewhat dated and the animations cumbersome but my brother and me play this game blindly for some reason. could this be game play or do i just enjoy the sheer fun in, kill....competing with American gamers. It usually takes me a while to come down to earth and play a good ol' game that has anything short of beautiful graphics but i play AA just as much as i play for example battle field 2142.


i have a small explanation that may explain why i enjoy playing them both. where as battlefield you are part of a small army and can fight for your cause or run aimlessly into the wilderness if you so desire, AA each man counts for a larger percentage of the game. its almost possible for 1 man to fight for your teams survival against an entire 16 man squad and win. the 'Game Play' is involved in AA competes with battlefield and over shadows the graphics somewhat. this is why i beleive game play exists -even if some critics and game developers don't- and is a fundamental part of a games development, however AA may have been a complete accident as it was originally intended to train and test actual recruit's for the army, therefore it is possible that game developers did in fact overlook what hey were creating.
game play as a hole could be developed into a game through in built factors scattered throughout a game. such as development of team work to be a more necessary to accomplish a final goal
"A game should encourage player interaction. Players should not be so far apart that a player has to venture 3 or more turns in the same direction to reach another player, especially if it is a space game. In a strategy game, a player who sits back and does not get involved should not benefit while others fight it out. As well as gaining resources, one suggestion is that a player's units increase in strength with experience.
gameplay can be directly influenced by playing a game with more than one person for a shared goal but this is an example of only one factor that contributes to game play. there are more factors that make up game play such as, story, characterization, emotion, realism.
game play is i word i consider to be used when a player likes a game and when the game developers don't know really how they have done it, but some game developers use psychology and manipulation to add something more to their game, therefore is game play a psychological or a physical factor? ill think about this some more and try to give a definite answer
gameplay can be directly influenced by playing a game with more than one person for a shared goal but this is an example of only one factor that contributes to game play. there are more factors that make up game play such as, story, characterization, emotion, realism.
game play is i word i consider to be used when a player likes a game and when the game developers don't know really how they have done it, but some game developers use psychology and manipulation to add something more to their game, therefore is game play a psychological or a physical factor? ill think about this some more and try to give a definite answer
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