How is the industry doing? the games industry is pushing the boundaries of technology through ever increasing need for betting games that result in technology advancement and in short requires even more staff to produce a game title. this is forcing the game industry to grow exponentially but as the industry grows so do the team sizes and with it a larger budget is always needed, thus even with the reuse of common game engines for example "cry" (crysis, far cry) games developers are taking a page from smaller indie companies and marketing their games online to reduce overall prices. cutting out the middle man. this increases the royalties from an average of 20% to almost 100% as the publisher is taken out of the picture.
As the strain on the game industry begins to get worse many of the design team move around to find better job prospects in the game industry or even create their own smaller companies.
the increasing under recognition of talent in teh industry has also lead for staff members to just up and leave to create their own niche' in the games industry thus the cycle begins again.
currently the games staff movement isn't the only issue. game liscences also effect the games industry when developed for consoles as the publishers must secure multiple liscences in order to start a game and more licenses to distribute and advertise the game. in the future tha game industry is going to face a short fall as increased stress on development teams is costing far more than in the earlier years, as a result the industry will increase the prices of their hardware and software.
the Japanese industry is more a cultural niche' and will always be a need for games no matter the price but this is very much different in the western world as alot of people don't care for games and those that do may find themselves a little out of pocket to affort "next gen" titles
Sunday, January 14, 2007
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