Monday, October 01, 2007

task to create and rig a character. i chose to create my own rather than take the offered alternative. its my first attempt at a character using max and mudbox in tandum. I decided to try out making a high poly mesh to normal map my low poly character. this is an example of how i managed to make my high poly into a noraml for my low poly. there are around 1.2million polys that make up this model with another 1.5 making the total character.



















this is the unfinished max version with normal. when the textures are finished the character will be more jester like than alien looking. the gray was just a base mesh color to see what the normal looked like but i may stick with it depending on how the other colors mix with it.

all in all I've had fun doing this project as it gave me chance to warm up my skills for the up coming 2nd year.

2 comments:

Megan Egglesden said...

Thats F*CKING COOL MAN!!!!

Megan Egglesden said...

Could we see a pic of your low poly mesh wireframe? your characters most impressive.......