Saturday, December 09, 2006

character or characterisation....?

Since i have been able to see stories cartoons and games fro what they are i find myself wondering what a character ould have looked like from the designers point of veiw if he/she didnt have a solid plotline for a character. basis for a character can change an image into a beleivable actor. for example condemned is played as if you are the character - 1st person - and you walk through the game encountering foes but without the characters plot - slightly diranged police officer - the game would be nothing more than a mindless first person beat em up.
a person can become attached to a certain character if the character is beleiveable and has characteristics that make he or she more realistic un like games such as oblivion in wich you create a random looking character than takes part in a scripted world with no real emotion or characteristics.
Games creators look for psychological floors in the gamers psychi to exploit to their will and build a character people can gather emotion from by playing that character in either a good or bad way. (villain or hero). when i played tomb raider for the first time all i could think about was breaking her legs, i couldnt help myself, that crunch sums up my favourite experiences of that game and maybe just maybe this was an intention on the designers part. go on you know you want to. let her fall!
As a keen game player waching a character fall to their death is only part of the fun i want to see them screaming and clawing to try and save them selves. wouldnt you be scared if you fell a thousand feet to your death? teh acting doesnt just stop at mindless script and occasional one liners, an indeapth character diologue and characterisation makes people more attune to liking or disliking a character. weather it be looks or acting, a character needs that somthing special or a an indeapth look that shows just a faint bit of emotion to bring them to life.
Depending on the game, a character doesnt have to rely on any script at all. acting and appearances says it all, tekken is a clear example of a game that doesnt require script just as tom and jerry doesnt in cartoons or laurel and hardy do on television.
I am a sheer fan of horror mysteries because i cant help but want to either be scared or be visualy challenged by an overload of different characters in different situations of suffering or iscolation. books to me cant just contain dialogue for character building or i get a little bit bored and disreguard the rest of the book, this is why i prefer stories in games as i can see here and almost touch a character while the character building takes place then get into the story wothout a hint of bordom. id much rather take a part in a story than read someone elses thoughts. Although, im not the sort to run off to the cinima if a book is fatter than the palm of my hand.
Reading a book to me is much like having a narrator (honestly now, do you like having someone talk through a movie) i prefer to see the story unfold without having to read what somone else is feeling, after all its my experience not theirs.

No comments: