Tuesday, December 05, 2006

"if it aint broke don't fix it"

As a child the earliest user interface i used (that i can remember) is the ever so special keyboard. some peoplebeleive its complicated but its getting used to it just the same as other interfaces. user interfaces such as tv remotes and microwave keys that people use on a daily basis follow the same path even though they are not designed primerily for games but user interfaces doesnt have to stop at hand held objects. the pc operating system and mac operating systems were carfully developed to suite the markets need for a user interface. the mac interface is far superior in aesthetics and erganomics where as the pc is the most widly used thus does a user interface matter to us so much. after all we will get used to it in time and grow to love it. like the keyboard or pc OS.
Apple macs have the aesthetic qualities that most if not all other user interfaces do not have as it uses psychology to feel more user friendly - dragging rubbish into the bin at the bottom right, as if sweeping off the desctop - where as pcs just crash when we attempt to drag and drop somthing.
Ever since i can remember, having a control pad in my hand made me feel at home and in the future this wont change for me or the next generation because they are coming into a generation of key boards and mice but consoles will always be peoples first choice for games even if the pad is changed or removed.
In the future people will always be interacting with machines through some sort of user interface and at the moment the joypad and keyboard seem best suited for the job. "if it aint broke dont fix it".

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